Mean field game theory source: en.wikipedia.org/wiki/Mean_field_game_theory
Mean-field game theory is the study of strategic decision making in very large populations of small interacting agents. This class of problems was considered in the economics literature by Boyan Jovanovic and Robert W. Rosenthal, in the engineering literature by Peter E. Caines and his co-workers and independently and around the same time by mathematicians Jean-Michel Lasry and Pierre-Louis Lions.
Use of the term "mean field" is inspired by mean-field theory in physics, which considers the behaviour of systems of large numbers of particles where individual particles have negligible impact upon the system.
In continuous time a mean-field game is typically composed by a Hamilton–Jacobi–Bellman equation that describes the optimal control problem of an individual and a Fokker–Planck equation that describes the dynamics of the aggregate distribution of agents. Under fairly general assumptions it can be proved that a class of mean-field games is the limit as of a N-player Nash equilibrium.
A related concept to that of mean-field games is "mean-field-type control". In this case a social planner controls a distribution of states and chooses a control strategy. The solution to a mean-field-type control problem can typically be expressed as dual adjoint Hamilton–Jacobi–Bellman equation coupled with Kolmogorov equation. Mean-field-type game theory is the multi-agent generalization of the single-agent mean-field-type control.
Linear-quadratic Gaussian game problem
where is the state of the -th agent, and is the control. The individual agent's cost is
The coupling between agents occurs in the cost function.
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- Lasry, Jean-Michel; Lions, Pierre-Louis (November 2006). "Jeux à champ moyen. I – Le cas stationnaire" [Mean field games. I – The stationary case]. Comptes Rendus Mathematique (in French). 343 (9): 619–625. doi:10.1016/j.crma.2006.09.019.
- Cardaliaguet, Pierre (September 27, 2013). "Notes on Mean Field Games" (PDF).
- Tembine, Hamidou (September 2015). "Risk-sensitive mean-field-type games with Lp-norm drifts". Automatica. 59: 224–237. arXiv:1505.06280. doi:10.1016/j.automatica.2015.06.036.
- Djehiche, Boualem; Tcheukam, Alain; Tembine, Hamidou (2017). "Mean-Field-Type Games in Engineering". AIMS Electronics and Electrical Engineering. 1 (1): 18–73. arXiv:1605.03281. doi:10.3934/ElectrEng.2017.1.18.
- Tembine, Hamidou (2017). "Mean-field-type games". AIMS Mathematics. 2 (4): 706–735. doi:10.3934/Math.2017.4.706.
- Duncan, Tyrone; Tembine, Hamidou (12 February 2018). "Linear–Quadratic Mean-Field-Type Games: A Direct Method". Games. 9 (1): 7. doi:10.3390/g9010007.
- Andersson, Daniel; Djehiche, Boualem (30 October 2010). "A Maximum Principle for SDEs of Mean-Field Type". Applied Mathematics & Optimization. 63 (3): 341–356. doi:10.1007/s00245-010-9123-8.
- Bensoussan, Alain; Frehse, Jens; Yam, Phillip (2013). Mean Field Games and Mean Field Type Control Theory. SpringerBriefs in Mathematics. New York: Springer-Verlag. ISBN 9781461485070.[page needed]
- Mean Field Stochastic Control (Slides), 2009 IEEE Control Systems Society Bode Prize Lecture by Peter E. Caines
- Caines, Peter E. (2013). "Mean Field Games". Encyclopedia of Systems and Control. pp. 1–6. doi:10.1007/978-1-4471-5102-9_30-1. ISBN 978-1-4471-5102-9.
- Notes on Mean Field Games, from Pierre-Louis Lions' lectures at Collège de France
- (in French) Video lectures by Pierre-Louis Lions
- Mean field games and applications by Jean-Michel Lasry